Chris Darril - Biography
Born and raised in Catania (Italy), Chris Darril is a game designer, director and artist. Chris is an enthusiast arts-lover, with a strong passion for cinema and videogames, the arts that follow and embrace in harmony the ones that came before them.
During his early years, his attention is caught by the masterpieces produced by Disney throughout its “renaissance”. What really intrigues Chris the most about these animation movies is understanding the process behind the animation of the drawings themselves. As a 4 year old kid, Chris makes his first “attempt” to create an animation movie: he sketches on several sheets of paper and puts them inside his video recorder, which eventually gets broken. This anecdote tells a lot about Chris’ artistic inclination and his wish to develop original projects.
During the following years, Chris keeps drawing several characters and creating new stories. Following this path, he gives birth to “Remothered”, his own tribute in style to cult titles such as “Silent Hill” by Keiichiro Toyama and “Clock Tower” by Hifumi Kouno, but also inspired by movies like “The Silence of the Lambs”, “Rosemary’s Baby” e “Mulholland Drive”. The idea behind “Remothered” begins in 2007, when Chris Darril is only 18. The project starts taking shape in 2009, as a indie game, with Darril in the role of the only developer working on it.
Despite its naive nature and the inconsistent development typical of an homemade project, “Remothered” unexpectedly raises the interest of several gamers, thanks to the buzz generated by the fans. At this stage, the project is just a 2D game created though RPG Maker XP, but it gains the attention of the audience and specialized magazines and gathers its own fan-base at a global level.
“Remothered” rapidly shows to be on par with the most known survival horror videogames as it relies on a solid structure, a peculiar characterization and an intriguing storytelling.
In 2011, Darril takes part in a competition for indie game developers, where “Remothered” obtains positive feedback. The first offers arrive in no time. Chris gets sincerely surprised when he receives a €100.000 offer for the game’s intellectual property alone.
This event makes Chris aware of the real potential of his project, born out of a hobby and evolved into an authentic case. As a consequence, this huge offer doesn’t separate the author from his work-of-art - actually, Chris becomes even more charmed by the idea to keep developing “Remothered”. Supported by his friends, Darril turns down the offer to sell the intellectual property and focuses on the development of the game.
This is when Darril gets contacted by an indie game development team, eager to work on “Remothered”. The plan is to join forces: the company commits to develop the game using its own team and budget, while Chris operates as main designer and art director. This partnership soon turns out to be just an attempt to use the popularity of “Remothered” as a brand to develop a project that has nothing to do with the story Chris has in mind.
Due to his bond with the original plot and characters, Darril decides to halt the partnership and to take a break from “Remothered”. During this period, he becomes member of the scientific board of the IUDAV (Institute University of Digital Animation and Videogames). Furthermore, Psychoz Interactive hires him to work on “Forgotten Memories: Alternate Realities” as art director and concept designer.
This stimulating role enriches Chris’ experience, who also begins a collaboration with Nude Maker, a japanese game developer, for the highly-anticipated Kickstarter success “Project Scissors: NightCry”. Chris has now the opportunity to work together with artists such as Takashi Shimizu, the filmmaker of “The Grudge” franchise, and Hifumi Kouno, creator and game director of “Clock Tower”.
In the meantime, “Remothered”, even if temporarily on hiatus, gets registered at the Italian copyright collecting agency. Encouraged by the international designers he works with, Chris partners up with 3 of his friends and colleagues and funds Darril Arts with the aim to give birth to “Remothered” the way it deserved to.
What follows next is the partnership with Stormind Games - an Italian videogame development studio that produces thrilling games with strong cinematic vibes - and the development of “Remothered” flies off.
Nobuko Toda, esteemed musician and composer (Metal Gear Solid, Kingdom Hearts, Halo, The Evil Within) joins the team as she composes the inspiring soundtrack of “Remothered”. The project, originally thought as a home-made indie title, becomes a game that shows to be every bit as good as the most impressive AAA works. After a decade, the project of Chris Darril is finally ready to hit the market.